PM3.6 - Donkey Kong - Common Subroutine 0x1017c

  1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. SetEdgeSlide(Airbourne)
    2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
    3. SetAirGround(18)
    4. DisableInterrupt(10142)
    5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }